Post by badmun on Dec 17, 2019 4:59:44 GMT -6
Name: Smithy
Alias: Leader of the Smithy Gang
Age: Unknown
Gender: Male
Race: Extradimensional Terror
Alignment: Smithy Gang/Evil
Pre-existing or Original: Pre-Existing, Super Mario RPG: Legend of the Seven Stars
Date of Birth: Unknown
Place of Birth: Another Realm
Physical Appearance: He's to big to be called a guy. Massive, thick, heavy, and far too rough. Indeed, he's like a heap of raw iron. His face is intense and snarling, with a powerful mane of metal shaped as white hair and a spiky beard. Smithy's massive hands hang at his sides, quite literally, from thick chains, and a most regal crown sits atop his head. Though, if need be, he can change into a far more malleable form, his head capable of shapeshifting between a skull visage, a tank, an iron casket, a treasure chest, and a wizard. Yes, he can have a wizard head.
Pic Base:
His base form
Tank Head
Casket Mask
Treasure Head
Wizard Noggin
Weapons:
His own body: You don't become the head honcho of Smithy's Gang on name along (Though the name does help.) Smithy's chain arms are capable of extending and retracting with seemingly no limit, with the chains able to move of their own volition or swing free like flails. His fingers contain rapid-fire rifles And he's remarkably spry for massive metal slab. All that hair on his face is as sharp as his jagged crown, so carefully when he goes for a headbutt!
Sledge: as you can see in the images, Smithy packs a horrifying hammer. Used for business and pleasure, this hammer's capable of shaping raw materials into new weapons, gadgets, and items just as easily as it breaks apart shmucks who get in his way. And, just one bit of advice between friends, your lame OC's a pretty damn easy shmuck to break apart.
YES: Even without his hammer, Smithy's craftmanship is superhuman. Never assume Smithy will go unarmed for long, his goal is to create a world of weapons, after all...
Special Abilities:
Sledge: Yes, this ability is named after his hammer, or maybe the other way around. The two are linked, for Smithy might conjure up a massive replica of his hammer to bring down hard onto some unfortunate victims, bringing a blow that Smithy claims can split Bowser's shell!
Magical Prowess: Smithy's picked up some nasty spells in his travels. Many of these spells are tied to his head-transformations (More on that later) but in all forms he's capable of conjuring a barrage of magical comets with Meteor Swarm!
Tank Head: With a quick bit of reshaping, Smithy is able to turn his head into a tank! That's just crazy, isn't it? While he's rocking the Stug Life, Smithy's able to fire some high explosive anti-tank rounds from his main cannon, talk about bringing the HEAT! If that's not enough, he can muster up a cobalt-coated, depleted uranium special he calls "Magnum", it's a good thing these are few and far between as there's a serious chance these rounds can prove fatal for whoever they hit. Fortunately, their dense construction means the highly toxic payload doesn't scatter all that far...
Casket Head: When Smithy needs to up his defence, he reshapes his head into the hyper-dense casket mask. In this form his body composition becomes thicker, heavier, and harder! Attacking becomes considerably more difficult for him, and he's as immobile as a statue in this form, but his defences increase considerably and he gains access to the spell Recovery, granting him the option to heal himself and others (If the're lucky!)
Treasure Head: Smithy reshapes his head into a mystery box. Who knows what might be inside? Within this hyperdimensional space could be any sort of item, though Smithy has no idea of knowing what exactly it is. However, his Treasure Head also contains a number of nasty hexes and curses, allowing him to poison his enemies, lull them into a hypnotic sleep, seal their own magic with a silence spell, or even polymorph them into a scarecrow!
Wizard Head: Easily the weirdest of his transformations, Smithy shifts his head into a wizard! Certainly not the best defensive option, but unlocking the most of Smithy's magical options. He's able to conjure up magical barrages of flying swords, spears, axes, and arrows, better defend against the magical attacks of others, and unleash the powerful Dark Star spell, releasing a five-pointed blast of dark matter.
Strengths:
Mechanical: Smithy's race is indeterminate, but he's not a natural creature. Damage inflicted upon his body can be repaired, though it does not heal naturally. Despite protests to the contrary, there's a rather large chance Smithy does possess a soul, and can possibly be transferred from one construct body to another if need be.
Friends in dark places: Smithy's the head of Smithy's Gang, a gaggle of ghastly goons, hideous henches and malicious mooks. Though none of them are here right now, Smithy's got back-up out there somewhere...
The most kickass boss theme: Drink it in, maybe some day your lame little OC will be half as cool s Smithy and his official theme.
Weaknesses:
Unliving: Smithy's not natural. I mean, he's probably got a soul and he's not necessarily a robot or anything, but he doesn't heal from wounds the way a living being does. Smithy must take time and effort to deliberately reforge his body or replace broken components. He may not die the way a real person does, but if you wreck his shit hard enough you won't be able to tell the difference...
Temper: Smithy likes to play it cool and calm, especially when he gets into the groove hammering out living weapons to serve in his gang, but something seriously sour simmers under the surface. Smithy's been worked into such a rage fighting Super Mario and his friends that he wrecked his original factory in a hammer-slamming tantrum. Smithy's anger is so pure and uncontrollable that he'll wreck himself and everything around him once he loses his cool!
Stranded: Yeah, he's the head of the Smithy Gang, but they're trapped in the bleed between realities, not even able to access the Downward Spiral in their makeshift home. Smithy's all on his own until he can somehow open a portal to his Factory world.
Surly Bastard: Smithy's as unpleasant as a final boss in a video game can get! Gruff, greedy, and bellicose. More used to having underlings fearing him than allies working with him, Smithy's unlikely for forge any friendships quickly and find any allies for anything other than short-term convenience.
History:
For as long as Smithy could remember, he was within the bleed between realities, the space between worlds and dimensions. Around him swirled everything, yet nothing. From within that space he could see myriad places, but he could not reach them. Around him floated things that had been lost, had disappeared, had slipped between the cracks. Every sock that got eaten by the wash and every ship and plane swallowed by sea monsters and Bermuda Triangles. That later option, though, he could use that. Smithy felt something within him, something that was missing, an emptiness within that reflected the swirling nothingness without. He could see all those realities, see them playing out, seeing heroes and villains clashing, friends and families laughing and loving, the rise and fall of all those great and powerful...
Yet he could never touch it.
A constant throughout all those worlds, a constant that drove these people was wishes. Those who had not wished they had, those that had wished for more. Those who felt love wished it was reciprocated, and those in peril wished for salvation. Many wishes were granted, many were not. No matter how hard Smithy tried, he could not wish. He could want, he could crave, he could need, but he could not wish. He formed something, then. He formed four words.
"Well, nuts to wishes!"
The next thing he formed was himself, all that metal and matter floating around, all those lost ships and planes and their cargos, Smithy balled it up into a great heap. He slapped a head on that heap, with anchor chains as arms and great fists at the end of 'em. Next, he gathered up as much of that material as he could and he squeezed it. He squeezed and he crushed and he strained until the heat of it became unbearable. Soon he felt the pain he had watched as that material he squeezed glowed hot, his hands seared by the heat and his eyes burned by the light. Something snapped, but it wasn't Smithy. In his hand was the still glowing but rapidly cooling shape he had formed, tons of steel forced down into a suitable tool for him, his first hammer.
With that hammer and his will, he had set to work. Copying concepts from the worlds he could see, he hammered all that missing multiversal material into a great structure, filled with all manner of machines. Those machines put out work on production, gathering more raw resources and reshaping it, smelting it down and pouring out dollops of thick, roiling metal goop. Smithy's hammer gave it purpose, gave it life. He set to work forging himself an army, self-wielding weapons that set to work manning the machines, self-replicating on assembly lines and making ready for the next stage of his plan.
"Wishes... I'll get rid of all wishes and replace 'em with weapons! GUFAW HAW HAW!"
Smithy set to work on his greatest project, a living weapon of such size and power, he spent immeasurable time toiling away at it. He found one world with an unassuming hero, constantly caught up in trivial pursuits and an inglorious day-job fixing pipes and water fixtures. This world, however, had a coinciding sub-plane, a magical realm where wishes were gathered and returned to the world as shooting stars, ready to come true. It was called the Star Road. Smithy almost melted himself with the burning rage such a place gave him, He was going to smash that Star Road to pieces and conquer the lands connected to it!
After immeasurable time, or no time at all (things are weird between worlds) Smithy had formed Exor, his greatest weapon. With a dramatic wave of his hammer, Exor rushed forth. He cleaved through the boundaries between dimensions, cut his way into the world, and stabbed deep into the heart of the Star Road. Not able to take such a cacophonous entry, the Star Road was blown into seven lesser Stars and scattered through the land. Exor drove down into the world below, violently driving deep into a castle below him and lodging in its structure. Exor served his second purpose, then, opening a portal between worlds and allowing Smithy's living weapons to enter this world, to subjugate the forces within that castle, and to invade the Mushroom Kingdom.
Though his forces ran amok across the land, his trusty knife, Mack, launching a brazen raid on the capital city of the Mushroom Kingdom, Bowyer unleashing his paralyzing Aeros on Rose Town from his forward base in the Forest Maze. His scheming Hussar, Yaridovich, conquered Seaside town to lure the world's heroes into an ambush and skewer them with his lance, and the Axem rangers roamed the land in their Flying Blade, seeking those Seven Stars to keep the Star Road from ever being reformed. Things were looking good for Smithy, a world without wishes would soon be his.
However, he was unaware of just how serious a threat the heroes of the Mushroom Kingdom truly were. The de-facto protector of the land, a certain "Super" Mario, had rallied up an agent of the Star Road operating under the name Geno, a pugilist puffball named Mallow, as well as the two ruling bodies of the land, Princess Peach Toadstool and King Bowser Koopa. One by one, Smithy's agents fell, the Stars slipped from his control, and soon Exor was taken out of commission and made into a two-way portal between his factory and the Mushroom Kingdom. It wasn't long before his factory staff were thumped and that mustachio'd menace and his motley band arrived in Smithy's personal workshop. They threw down, as Smithy was more than happy to prove to Mario just how outmatched the pesky plumber was. However, he soon found himself battered, bruised, and burning with anger.
Smithy was so damn steamed, in fact, he almost blew his top. He slammed his hammer down with such force and fury that, despite missing Mario, he caused his entire factory to collapse in on itself, reducing all his hard work down into a scrap-heap. With no options left, Smithy revealed his true power, busting out his head-swapping trick bringing the pain on Mario and his friends. However, despite his best efforts, Smithy found himself on the receiving end of a trouncing beyond imagination, his body broken and buckled among the wreckage of all he had made.
"Well, dang..."
It took a long time (or no time at all) for Smithy to slowly pull himself back to power, not quite ready to call it quits just yet and fortunate some of his minions were made loyal enough to reassemble him despite their own nasty nature. He started over, reforging much of his original force and rebuilding his various lieutenants and their flunkies. He was unsure if it was worth it to take another swing at the Mushroom Kingdom, especially without a plan, or if he should move on another world, one lacking such rowdy residences capable of toppling him like that. Before he could decide and, worse, finish a new Exor, a huge stinking tower nailed him in a drive by. Smithy had no idea where he was when he woke up, but it wasn't the Mushroom Kingdom or the bleed between worlds. It seemed like that damn tower had burst out of the ground in this world and threw Smithy into this stupid backwater along the way.
"Fine, then. You wanna drop me in this world? I'll be in this world!"
Smithy yelled at the tower and struck it with his hammer, leaving a nice, big dent in it. He was proud of how the stone had cracked, but surprised with how the tower had stood up to his hammer. He was on his own now, with little chance of finding support until he can find some way to get back to his factory and bring his forces here. He'd have to make do until then...
Alias: Leader of the Smithy Gang
Age: Unknown
Gender: Male
Race: Extradimensional Terror
Alignment: Smithy Gang/Evil
Pre-existing or Original: Pre-Existing, Super Mario RPG: Legend of the Seven Stars
Date of Birth: Unknown
Place of Birth: Another Realm
Physical Appearance: He's to big to be called a guy. Massive, thick, heavy, and far too rough. Indeed, he's like a heap of raw iron. His face is intense and snarling, with a powerful mane of metal shaped as white hair and a spiky beard. Smithy's massive hands hang at his sides, quite literally, from thick chains, and a most regal crown sits atop his head. Though, if need be, he can change into a far more malleable form, his head capable of shapeshifting between a skull visage, a tank, an iron casket, a treasure chest, and a wizard. Yes, he can have a wizard head.
Pic Base:
His base form
Tank Head
Casket Mask
Treasure Head
Wizard Noggin
Weapons:
His own body: You don't become the head honcho of Smithy's Gang on name along (Though the name does help.) Smithy's chain arms are capable of extending and retracting with seemingly no limit, with the chains able to move of their own volition or swing free like flails. His fingers contain rapid-fire rifles And he's remarkably spry for massive metal slab. All that hair on his face is as sharp as his jagged crown, so carefully when he goes for a headbutt!
Sledge: as you can see in the images, Smithy packs a horrifying hammer. Used for business and pleasure, this hammer's capable of shaping raw materials into new weapons, gadgets, and items just as easily as it breaks apart shmucks who get in his way. And, just one bit of advice between friends, your lame OC's a pretty damn easy shmuck to break apart.
YES: Even without his hammer, Smithy's craftmanship is superhuman. Never assume Smithy will go unarmed for long, his goal is to create a world of weapons, after all...
Special Abilities:
Sledge: Yes, this ability is named after his hammer, or maybe the other way around. The two are linked, for Smithy might conjure up a massive replica of his hammer to bring down hard onto some unfortunate victims, bringing a blow that Smithy claims can split Bowser's shell!
Magical Prowess: Smithy's picked up some nasty spells in his travels. Many of these spells are tied to his head-transformations (More on that later) but in all forms he's capable of conjuring a barrage of magical comets with Meteor Swarm!
Tank Head: With a quick bit of reshaping, Smithy is able to turn his head into a tank! That's just crazy, isn't it? While he's rocking the Stug Life, Smithy's able to fire some high explosive anti-tank rounds from his main cannon, talk about bringing the HEAT! If that's not enough, he can muster up a cobalt-coated, depleted uranium special he calls "Magnum", it's a good thing these are few and far between as there's a serious chance these rounds can prove fatal for whoever they hit. Fortunately, their dense construction means the highly toxic payload doesn't scatter all that far...
Casket Head: When Smithy needs to up his defence, he reshapes his head into the hyper-dense casket mask. In this form his body composition becomes thicker, heavier, and harder! Attacking becomes considerably more difficult for him, and he's as immobile as a statue in this form, but his defences increase considerably and he gains access to the spell Recovery, granting him the option to heal himself and others (If the're lucky!)
Treasure Head: Smithy reshapes his head into a mystery box. Who knows what might be inside? Within this hyperdimensional space could be any sort of item, though Smithy has no idea of knowing what exactly it is. However, his Treasure Head also contains a number of nasty hexes and curses, allowing him to poison his enemies, lull them into a hypnotic sleep, seal their own magic with a silence spell, or even polymorph them into a scarecrow!
Wizard Head: Easily the weirdest of his transformations, Smithy shifts his head into a wizard! Certainly not the best defensive option, but unlocking the most of Smithy's magical options. He's able to conjure up magical barrages of flying swords, spears, axes, and arrows, better defend against the magical attacks of others, and unleash the powerful Dark Star spell, releasing a five-pointed blast of dark matter.
Strengths:
Mechanical: Smithy's race is indeterminate, but he's not a natural creature. Damage inflicted upon his body can be repaired, though it does not heal naturally. Despite protests to the contrary, there's a rather large chance Smithy does possess a soul, and can possibly be transferred from one construct body to another if need be.
Friends in dark places: Smithy's the head of Smithy's Gang, a gaggle of ghastly goons, hideous henches and malicious mooks. Though none of them are here right now, Smithy's got back-up out there somewhere...
The most kickass boss theme: Drink it in, maybe some day your lame little OC will be half as cool s Smithy and his official theme.
Weaknesses:
Unliving: Smithy's not natural. I mean, he's probably got a soul and he's not necessarily a robot or anything, but he doesn't heal from wounds the way a living being does. Smithy must take time and effort to deliberately reforge his body or replace broken components. He may not die the way a real person does, but if you wreck his shit hard enough you won't be able to tell the difference...
Temper: Smithy likes to play it cool and calm, especially when he gets into the groove hammering out living weapons to serve in his gang, but something seriously sour simmers under the surface. Smithy's been worked into such a rage fighting Super Mario and his friends that he wrecked his original factory in a hammer-slamming tantrum. Smithy's anger is so pure and uncontrollable that he'll wreck himself and everything around him once he loses his cool!
Stranded: Yeah, he's the head of the Smithy Gang, but they're trapped in the bleed between realities, not even able to access the Downward Spiral in their makeshift home. Smithy's all on his own until he can somehow open a portal to his Factory world.
Surly Bastard: Smithy's as unpleasant as a final boss in a video game can get! Gruff, greedy, and bellicose. More used to having underlings fearing him than allies working with him, Smithy's unlikely for forge any friendships quickly and find any allies for anything other than short-term convenience.
History:
For as long as Smithy could remember, he was within the bleed between realities, the space between worlds and dimensions. Around him swirled everything, yet nothing. From within that space he could see myriad places, but he could not reach them. Around him floated things that had been lost, had disappeared, had slipped between the cracks. Every sock that got eaten by the wash and every ship and plane swallowed by sea monsters and Bermuda Triangles. That later option, though, he could use that. Smithy felt something within him, something that was missing, an emptiness within that reflected the swirling nothingness without. He could see all those realities, see them playing out, seeing heroes and villains clashing, friends and families laughing and loving, the rise and fall of all those great and powerful...
Yet he could never touch it.
A constant throughout all those worlds, a constant that drove these people was wishes. Those who had not wished they had, those that had wished for more. Those who felt love wished it was reciprocated, and those in peril wished for salvation. Many wishes were granted, many were not. No matter how hard Smithy tried, he could not wish. He could want, he could crave, he could need, but he could not wish. He formed something, then. He formed four words.
"Well, nuts to wishes!"
The next thing he formed was himself, all that metal and matter floating around, all those lost ships and planes and their cargos, Smithy balled it up into a great heap. He slapped a head on that heap, with anchor chains as arms and great fists at the end of 'em. Next, he gathered up as much of that material as he could and he squeezed it. He squeezed and he crushed and he strained until the heat of it became unbearable. Soon he felt the pain he had watched as that material he squeezed glowed hot, his hands seared by the heat and his eyes burned by the light. Something snapped, but it wasn't Smithy. In his hand was the still glowing but rapidly cooling shape he had formed, tons of steel forced down into a suitable tool for him, his first hammer.
With that hammer and his will, he had set to work. Copying concepts from the worlds he could see, he hammered all that missing multiversal material into a great structure, filled with all manner of machines. Those machines put out work on production, gathering more raw resources and reshaping it, smelting it down and pouring out dollops of thick, roiling metal goop. Smithy's hammer gave it purpose, gave it life. He set to work forging himself an army, self-wielding weapons that set to work manning the machines, self-replicating on assembly lines and making ready for the next stage of his plan.
"Wishes... I'll get rid of all wishes and replace 'em with weapons! GUFAW HAW HAW!"
Smithy set to work on his greatest project, a living weapon of such size and power, he spent immeasurable time toiling away at it. He found one world with an unassuming hero, constantly caught up in trivial pursuits and an inglorious day-job fixing pipes and water fixtures. This world, however, had a coinciding sub-plane, a magical realm where wishes were gathered and returned to the world as shooting stars, ready to come true. It was called the Star Road. Smithy almost melted himself with the burning rage such a place gave him, He was going to smash that Star Road to pieces and conquer the lands connected to it!
After immeasurable time, or no time at all (things are weird between worlds) Smithy had formed Exor, his greatest weapon. With a dramatic wave of his hammer, Exor rushed forth. He cleaved through the boundaries between dimensions, cut his way into the world, and stabbed deep into the heart of the Star Road. Not able to take such a cacophonous entry, the Star Road was blown into seven lesser Stars and scattered through the land. Exor drove down into the world below, violently driving deep into a castle below him and lodging in its structure. Exor served his second purpose, then, opening a portal between worlds and allowing Smithy's living weapons to enter this world, to subjugate the forces within that castle, and to invade the Mushroom Kingdom.
Though his forces ran amok across the land, his trusty knife, Mack, launching a brazen raid on the capital city of the Mushroom Kingdom, Bowyer unleashing his paralyzing Aeros on Rose Town from his forward base in the Forest Maze. His scheming Hussar, Yaridovich, conquered Seaside town to lure the world's heroes into an ambush and skewer them with his lance, and the Axem rangers roamed the land in their Flying Blade, seeking those Seven Stars to keep the Star Road from ever being reformed. Things were looking good for Smithy, a world without wishes would soon be his.
However, he was unaware of just how serious a threat the heroes of the Mushroom Kingdom truly were. The de-facto protector of the land, a certain "Super" Mario, had rallied up an agent of the Star Road operating under the name Geno, a pugilist puffball named Mallow, as well as the two ruling bodies of the land, Princess Peach Toadstool and King Bowser Koopa. One by one, Smithy's agents fell, the Stars slipped from his control, and soon Exor was taken out of commission and made into a two-way portal between his factory and the Mushroom Kingdom. It wasn't long before his factory staff were thumped and that mustachio'd menace and his motley band arrived in Smithy's personal workshop. They threw down, as Smithy was more than happy to prove to Mario just how outmatched the pesky plumber was. However, he soon found himself battered, bruised, and burning with anger.
Smithy was so damn steamed, in fact, he almost blew his top. He slammed his hammer down with such force and fury that, despite missing Mario, he caused his entire factory to collapse in on itself, reducing all his hard work down into a scrap-heap. With no options left, Smithy revealed his true power, busting out his head-swapping trick bringing the pain on Mario and his friends. However, despite his best efforts, Smithy found himself on the receiving end of a trouncing beyond imagination, his body broken and buckled among the wreckage of all he had made.
"Well, dang..."
It took a long time (or no time at all) for Smithy to slowly pull himself back to power, not quite ready to call it quits just yet and fortunate some of his minions were made loyal enough to reassemble him despite their own nasty nature. He started over, reforging much of his original force and rebuilding his various lieutenants and their flunkies. He was unsure if it was worth it to take another swing at the Mushroom Kingdom, especially without a plan, or if he should move on another world, one lacking such rowdy residences capable of toppling him like that. Before he could decide and, worse, finish a new Exor, a huge stinking tower nailed him in a drive by. Smithy had no idea where he was when he woke up, but it wasn't the Mushroom Kingdom or the bleed between worlds. It seemed like that damn tower had burst out of the ground in this world and threw Smithy into this stupid backwater along the way.
"Fine, then. You wanna drop me in this world? I'll be in this world!"
Smithy yelled at the tower and struck it with his hammer, leaving a nice, big dent in it. He was proud of how the stone had cracked, but surprised with how the tower had stood up to his hammer. He was on his own now, with little chance of finding support until he can find some way to get back to his factory and bring his forces here. He'd have to make do until then...